![]() A game that is fun is successful and that is what should appeal to players, games nower days tend to design their games around a formula to make the most money. Hopefully these people will stick to WoW as that is the path Blizzard decided to take their game down. The problem that Blizzard have created is that now whenever there is a new game on the market with shit loads of end game content that isn't raiding people will say, "I want raids". I find it hilarious that with all this money Blizzard have, they can't make content that appeals to different audiences rather than just lump everything into one basket and go with raiding. If you think that Blizzard are doing great with the amount of content they are releasing you should really delve into the mysterious Asian MMOs. Well, (a) they are free to play and (b) they churn out new content every 2-3 weeks. Asian MMO devs are raking in a lot more more money than Blizzard are currently. The Asian MMO market is heads and shoulders above the western MMO market. There is a common misconception that MMO's that go F2P are failed games. Let's also not forget that as subs decline, Blizzard can reduce hardware needs (server count, bandwidth allocation, etc) to lower their overhead and cancel out some of the money lost from dropped subs.Ģ: WoW remains sub-based with a web-store, still a large amount of subscribersģ: WoW adds an in-game store for additional income, subscriber base dwindles slightly, but still by far the most in the mmo industryĤ: WoW consolidates hardware as subs continue to drop, a money saverĥ: WoW continues to sell future expansions, but drops subscriber fee (this is considered Buy 2 Play )Ħ: WoW evaluates # of players buying expansions combined with strength of in-game store purchases, determines whether to stay with B2P or notħ: WoW eventually goes F2P when the player base is in the hundreds-of-thousands (or possibly when 'Titan' comes out and Blizz realizes many ppl won't pay for 2 subs)Įdit: it could also go the other way at step #5 where Blizzard gives out expansions for free, but still requires subs to play With the implementation of an in-game store, it will be an additional source of revenue. Since they have already successfully adapted micro-transactions in the past (pets, mounts, etc) I'm sure the profits from said sales + the still-enormous amount of subs remaining will keep WoW from becoming F2P for at least a few years (3+). There are lots of Threads about the the ingame store.The critical mass value (where F2P + micro-transactions out-performs sub fees + micro-transactions) is when Blizzard will contemplate F2P. I do think Blizzard is slowly going towards the F2P model. If they keep bleeding subs like they have been then probably by next expansion. The number of raiders raiding in guilds has DECLINED over the expansions, not grown. ![]() Please don't try to use %'s of population bullshit, it doesn't work. It's the way the market is moving, there are a few games popping up over the next year that will certainly offer more to do and require more time to reach max power on your character. You mark my word, the next expansion will be a B2P with cash shop model. That is all there is to do in the game besides terribly imbalanced PvP. ![]() Create more of a variety and people won't feel pushed into raiding.as lets be honest it's really all people have to do. ![]() You need to be working towards being able to please all types of players through horizontal content. Creating vertical content like raiding in WoW is poor game design. Again, accessibility in slowly killing this game off. ![]() Once LFR has been completed the majority of the players will not go on to find a raiding guild to do normal or heroic. From there they can gear to 460 in less than a day and grind LFR. People pick the game up, grind to max level in 24 hours played. The issue is people don't give a shit about normal and heroic when they can see all the content in LFR. Less than a thousand serious players quit a quarter, and the game will keep going as long as those players keep raiding, pvping, streaming, and getting achievements.Can say what you like, I put the game down 3 months ago. The few "million" who quit are the casuals who never did anything at end game. People who are serious about the game keep playing. Game won't be going f2p any time soon, not considering they can keep double dipping off both. 12k achievement points and 519 ilvl is not "finished." ![]()
0 Comments
Leave a Reply. |